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Blender

new developer advice [link]

debugging python code with pycharm [link]

Java .Blend Documentation [link]

blender.git heads [link]

blendermada blender materials [link]

keyboard layout [link]

tony derose [link]

python .blend reader [link]

energy theme [link]

matcaps:
AuxPecker [link]
Blender Materials [link]

index visualizer [link]

bpy tips and tricks [link]
blender as pymod [link]
gotchas [link]
bpy ref [link]

sintel svn repository [blog][link]
stitching [link]

modify splash image [link]

creating new custom hot keys [link]
maya keyboard layout [link]
keyboard layout [link] [link] [link]


using array modifier [link]

building on osx 10.6 [link]
install macports [link]
install osx 10.4 SDK [link] (Xcode 3)
$ sudo port install ffmpeg
$ mkdir blendersvn
$ cd blendersvn
$ svn co https://svn.blender.org/svnroot/bf-blender/trunk/blender
$ mkdir lib
$ cd lib
$ svn co https://svn.blender.org/svnroot/bf-blender/trunk/lib/darwin-9.x.universal
$ cd ../blender
$ cp build_files/scons/config/darwin-config.py user-config.py
$ nano user-config.py
$ python scons/scons.py -j 2

with nano above, change the flags at the very top to match your architecture and config for ffmpeg support

MACOSX_ARCHITECTURE needs to be set to the correct architecture : ppc, i386 (Intel 32bit) or x86_64 (Intel 64bit)

# enable ffmpeg support
WITH_BF_FFMPEG = True # -DWITH_FFMPEG
BF_FFMPEG = '/opt/local' #LIBDIR + '/ffmpeg'
# This is the folder where port installed ffmpeg to
BF_FFMPEG_INC = "${BF_FFMPEG}/include"
BF_FFMPEG_LIBPATH='${BF_FFMPEG}/lib'
# Note that in the line below 'faac faad' is added
BF_FFMPEG_LIB = 'faac faad avcodec avdevice avformat avutil mp3lame swscale x264 xvidcore theora theoradec theoraenc vorbis vorbisenc vorbisfile ogg bz2'
#bz2 is a standard osx dynlib


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